Today focused on art bibles and the importance of it. In order for us to get a better understanding, Simon gave us an exercise where we had to come up with a quick game idea by using the headings: year, place, environment, style and game context. The twist was we had to swap our ideas with another classmate and to create an art bible for the idea. This exercise is to simulate how the industry works, as an artist starting out will mostly always have to follow the vision of the art director/art lead. Knowing and understanding a brief and what they require is vital in getting the right results.
My idea that I wanted to do was a children's historic learning point-and-click game set in the middle ages. The place was an English Castle and the style was to be in a cartoon, child-friendly art style.
For the exercise I had to create an art bible for a 1980s Hong Kong restaurant game with management gameplay set in a 1980s comic style. It helped show the dos and don'ts of how to structure and present my art bible such as the size of the images. It will help me stay on track with my idea when I start modelling. Below are some of the slides I used, I wanted to show what the walls and floor textures will be as well as the type of lighting I want to achieve.
I have been looking into my underground station idea more as I find I can get some interesting references and even take some photographs as a primary source. I watched a couple videos and done some research of abandoned stations in London. For my themes and lighting research, I looked at films such as James bond Skyfall and Hell Boy as I like the way they use light to suggest the atmosphere. I would like my station to not be covered in darkness but to have lights scattered throughout the level. Below are some of the images I like and would like to replicate.