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Blocking Out

6/10/2016

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I got to start modelling a scene of an underground bunker using images provided. It is a good idea to know the proportions and and size of the objects when modelling-especially for my Morpheus project as I will need to export my models to Unity so it has to scale with the first person controller that Unity provides. 

To do this,  I used a model of a human figure from Maya as a guide to get my scale correctly. After blocking out the scene with some simple shapes, Simon showed us how to add materials to the meshes and export them to Unity. I had an issue where I couldn't see the texture on the mesh when I assigned it, turns out I had to click on the show texture icon in the panel toolbar.

Throughout the week, I will be learning about textures and eventually exporting it to Unity for our Morpheus project. Simon showed us the different tools we will be using such as the UV panel and the hypershade tool in Maya. After lesson, I continued with some modelling.
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