Realistic Art
Below are some of the projects I have worked on over the years. I love analysing the detail (and micro-details) of objects and environments. I am proficient in high poly baking, 3D scanning and PBR workflows which allows me to experiment and discover different ways to recreate assets. Using smart materials in Substance Painter, procedural textures in Substance Designer and bringing it all into Unreal Engine 5 is satisfying, especially when rendered in the correct light.
Click on the image for more information
Below are some of the projects I have worked on over the years. I love analysing the detail (and micro-details) of objects and environments. I am proficient in high poly baking, 3D scanning and PBR workflows which allows me to experiment and discover different ways to recreate assets. Using smart materials in Substance Painter, procedural textures in Substance Designer and bringing it all into Unreal Engine 5 is satisfying, especially when rendered in the correct light.
Click on the image for more information