Introducing the Brief
So today we were given our first assignment- Hotel Morpheus.
It is to design a corridor & room with no more than 120, 000 polys and to be able to run it on a mobile device.
Simon showed us a mobile game called The Room 3 by Fireproof Games where the player had to go to rooms and solve a variety of puzzles (See image below).
Submission for this project is in 6 weeks time so it is vital I don't do anything too ambitious like an exterior, polygon-heavy area. Also keeping in mind I am learning a new tool -Autodesk Maya. Other factors to consider when deciding on an idea is to not have costly features for example advanced lighting and particle effects as it will slow down the games frame rate and performance when running it from a mobile device.
I have to brainstorm 3 ideas using reference images and to create an art bible by next week. The art bible is basically a design document for artists to get their ideas across through the use of images. It is important to show other people what I am trying to make, what inspirations and style I am creating in the game. After some thought, here are the 3 ideas I came up with which I believe are interesting.
Idea 1 - Japanese public bathhouse (Onsen/Sentō). With entrance area which leads into the main sauna room. An old Japanese building, lots of wooden textures.
Idea 2 - Abandoned train and station with closed off platform. An London underground station in the 70-80s. Dusty with dim lights. Blue and orange colours.
Idea 3 - An auditorium/stage. Maybe have the curtains down. Spot light in the middle with a mic stand and piano. -Waiting for the curtain to rise. Maybe have organ located at the back of the stage. Side room reading to the stage.
Through the coming days as I find more images to build upon my ideas, I will need to determine which idea is doable, what challenges I will face and what assets I will need to consider to flesh out the world whilst making sure I meet my submission deadline.
Note to self:
-Check out GDC Vault as they have lots of interesting videos from industry developers.
-Check out the room 3. Observe the quality of their models.
-I will need to find a good style and tone for my blog posts and how I am going to present my projects. May need to hide some of my old work and dedicate this site to my MA course.
Write something about yourself. No need to be fancy, just an overview.