Today was more about familiarizing myself with the user interface of Maya and how to access certain menus. I will probably compare Maya a lot to 3D Studio Max, another program from Autodesk. So far, everything makes sense and I feel Maya is actually more powerful and versatile than 3DS Max. I was impressed to see how users can use the attributes and node editors to change properties of tools and objects.
I will need to get used to the shortcuts, especially the Alt+LMB to Orbit and Alt+MMB to move freely around the space. Simon also explained the importance of having an organised project folder, making sure the correct files are placed in its corresponding folder. eg. Textures go in the Source Images folder so Maya can access the folders accordingly.
In the afternoon, we looked at grouping and parenting meshes. Really useful to know the difference between the two. Simon gave us a short exercise to try and replicate an image of a fuel pump using simple shapes-primitives. Firstly, I imported the image onto one of the panels in Maya and used that to ensure the forms are correct. Then I would make sure the objects are connected to each other by using the snap to point function (Holding V+drag).
For my hotel Morpheus idea, I was leaning more towards my underground tube idea. I liked the fact that I could get primary sources by taking photographs and to get inspiration as to what objects to model. I was thinking maybe creating an abandoned underground platform. I know there are actual abandoned stations scattered around London which can prove to be useful studies and reference material.
I also spoke to Simon about my London underground idea and he gave me some good feedback. Simon did advise that maybe modelling the train may be too ambitious in terms of time restraints-keeping in mind I only have 6 weeks. I will continue to gather images for my Art Bible. Below are some of the photographs I took when I was going home. I wanted to get images that show the dirt and rust forming on the side of the walls and tracks.