Today we looked at deformers. They are a set of tools that can edit the shape of a mesh. Linear deformers create variations of the same object and to create sophistication in shapes. There are a number of different deformers; Bend, flare, twist, lattice and clusters. We looked in depth at the different options and parameters we can adjust to manipulate the mesh. It was really interesting and it would save me a lot of time than doing this manually by hand. Similar to curves, it is non-destructive meaning I can adjust the settings whenever I feel like it to get the desired form.
I used the bend and flare deformers to continue my modelling of the chair from yesterday. We also looked at the brush setting more and using it to smooth out vertices. When two meshes are to be connected to each other, it is a good rule of thumb to move them not too far from each other or it would cause tearing once rendered. Useful shortcut: Ctrl + 1 on selected object to isolate selection.
To model the seat of the chair, we looked at using the bridge tool in the modelling toolkit. Other tools we looked at were the Multicut and bevel tool. The Multicut tool is a really powerful tool, it is numerous tools in one. I can create or remove edge loops, slice meshes, create vertices and move it around. You can see the completed chair model in the image below.