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Editing images on PS & Tiling Textures

10/10/2016

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This week we will be focusing on textures. We looked at image manipulation tools in Photoshop. Creating a layer mask & alpha channel as a way to select and adjust the image non destructively.  I have never used alpha channels this way and found it super useful. I did not know that there were so many different selection tools in Photoshop and will definitely be using this in future. Note to self: Select > Save Selection. 

Looking back, I learnt a lot of new things in Photoshop today. Different approaches to finding images and editing textures that we can use for our models. Simon showed us different ways in which we can create tiling textures. The image below shows examples of using the offset tool in Photoshop. As you can see, it rearranges the image so the edges are moved together. In order to make it 'tile' the edges will need to be seamless and the offset tool is the best way to view this. Lastly, we used this texture and saved it as a pattern. A pattern can be used on a new canvas to act as a background to test a texture and ensure it looks seamless when creating a tiling texture. 
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